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How To Draw Manga Body Poses

How To Draw Manga Body Poses

This tutorial explains the basics of drawing different poses. The instructions it provides can apply to anime and manga or to more traditional art styles.

Drawing an anime or manga character in a given pose can be quite challenging. To make things simpler (especially for beginners) this tutorial shows examples from fairly easy to draw angles. It also show how to use mannequin like characters for getting the pose without any of the details such as the facial features, clothes, hair, etc…

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The “mannequin approach” mentioned earlier lets you draw various poses quickly making it easier to find the right one for the character you want to draw. It can also help avoid having to do excessive erasing in case of a mistake.

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If for example you fully draw out the details of the head and then move on to the body you may realize it does not quite have the right angle. This means now having to erase all of the facial features when you could have caught the mistake much sooner if you were to draw a basic outline of the entire body.

Even if you are a reasonable good artist an improperly drawn stance can greatly detract from your drawing and the message your are trying to convey to the viewer.

For example in the two punch drawings above the first one looks like a person holding their arm out while the second looks like they are actually punching.

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It’s very important to properly convey the action or stance you want to show. Without that an even otherwise well done drawing won’t look right.

For the more generic/common styles of anime and manga the bodies tend to be drawn similar to those of real people. This is how the examples in this tutorial will be drawn as well. The only real difference is a slightly larger and rounder head (as is common in anime).

Though it’s quite common to start the drawing of a person from the head the examples in this tutorial will start with the torso. In more dynamic poses getting it’s bend and/or twist first can make it much easier to place the rest of the body parts.

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Another important thing you should do is draw light lines that you can easily erase (if drawing on paper). This will make corrections easier in case you make a mistake and it will also let you more easily erase parts of the “mannequin” if you want to add all of the details mentioned earlier over top of it. The lines in the examples have been made dark just so that they are easier to see.

There are several common variations of running poses. A lot can depend on the type of character/event you want to portray. This particular pose is suited to sports.

In this particular pose the torso will be drawn at about 3/4 angle. As this is a female character draw it with a bit of an hour glass like shape.

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To show that the character is running position the torso leaning slightly forward. You can also draw a hint of the shoulders/collar bones to define it’s upper part. In this pose the shoulder closer to the viewer will be slightly higher up.

Draw the legs with one being bent into a sort of forward facing arrow (helps emphasize motion) and the other straight at about the same angle as the body.

The foot on the bent leg can be drawn in a fairly natural/relaxed position. The foot of the stretched out leg will be pushing off of the ground and should be on it’s toes.

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Draw the arms swinging in the opposite direction of their corresponding legs. For example if the left leg is going forward the right arm should swing backwards and vise versa.

Each arm should be bent with the hands clenched into fists. As already mentioned you can simply draw the hands as though they have mittens on them (no individual fingers).

Draw the neck at pretty much the same angle as the head/body with roughly the same thickness as the upper part of the arms.

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As this is a female character you can add some basic details of the breasts to finish the pose. Keep in mind that generally characters will be wearing clothes which will squeeze the chest area making it flatter.

This pose is very characteristic of ballet dancers as it shows flexibility with the split of the legs as well as a bit of an artistic motion with the pulled back head.

Draw the torso bending backwards and make it slightly narrower in the middle (curving inwards at the back) as compared to the top and bottom.

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Though you could also draw the back arm it’s not really needed in this case as it can be pretty much hidden behind the front arm.

Draw the neck with it’s angle pretty much matching that of the upper part of the body. In this pose it will also be somewhat covered by the shoulders.

In this case the torso will be shown at about 3/4 view (similar to the running pose). Draw it with a slight hourglass like shape characteristic of a female character. You will also want to draw it leaning forward to show that the character is putting their weight into the punch and not simply holding their arm out.

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Draw the legs with both of them slightly bend (more so for the front leg) and a good distance apart. Make the forward leg stand flat on the ground with the backward leg being on it’s toes.

Draw the punching arm extended forward (hand in a fist) with the other arm pointing slightly backwards and it’s hand basically clenched to one side of the chest.

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You can draw the breasts fairly normal slightly to one side of the chest to show that it’s being viewed on a angle. Again simply take into account that they will be squeezed by the clothes.

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In this pose the character will be dashing forward winding up a strong punch. You can also do a similar pose if for an attack with a weapon like a sword or a club.

Like some other poses in this tutorial the entire body will again lean forward. As the character is swinging one arm backwards the torso will be twisted to face very slightly in the opposite direction to that of the dash. This type of pose may be slightly less realistic as it will probably be quite difficult to mimic in real life but sometime some exaggeration can help make a pose look more dramatic.

The head will be tilted forward just like the body (also facing the viewer) so draw it as shown in the example.

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Similar to the running pose the front leg will be bent pointing forward with the back leg being straight and on the same angle as the rest of the body.

Draw the forward facing arm bent so that it’s elbow points forward (sort of a reverse bent of the forward leg). The back facing arm in this case will be bit tricky as it’s bent backwards as the character is taking a swing. To show this bend draw the elbow to shoulder part of the arm slightly shorter and project it’s outlines to “cut” into the elbow to wrist part.

Draw the head tilted slightly backwards but not as much as the torso as the character will generally be looking forward/at the kicking foot.

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Draw the kicking leg raised and slightly bent with the other leg pretty much straight on a slightly angle. You can draw the kicking foot bent slightly backwards with the other foot flat on the ground.

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The arms or arm in this case will be facing backwards and slightly towards the viewer. To show this draw each of it’s parts shorter than if you were simply looking at directly from the side. Make the first than normal with at thicker than normal wrist. This will show a little bit of perspective where objects closer to the viewer appear larger.

This pose is of a character aiming a gun. It can be common for a scenes like special forces storming a building.

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In this case the gun is a fairly large rifle but a similar pose can also work for a hand gun. You would simply need to change the position of the arms.

Draw the legs bent and a good distance apart with the feet flat on the ground. This will give the pose a stable appearance. This stability is generally needed to compensate for the recoil in case they have to fire the gun.

You can pretty much draw any rifle design you like for this pose as long as the shape is not too unusual. Position it so that it’s stock is pressing up against the shoulder area.

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Once the rifle is drawn you can draw the arms over top of it and erase the parts covered by them afterwards. The placement of the arms will be determined by the shape of the rifle.

While for most of the poses the hands are drawn as mittens for this particular pose you can actually draw out the trigger finger while still

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