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Astral Chain Manga

Astral Chain Manga

Is a 2019 action-advture hack and slash video game developed by PlatinumGames and published by Nintdo for Nintdo Switch. It was directed by Takahisa Taura, who was previously lead game designer for Nier: Automata, under supervision by Devil May Cry and Bayonetta series creator Hideki Kamiya, and character designs from manga artist Masakazu Katsura.

Set in a dystopian future Earth, the game follows the evts of a special police task force that protect remnants of humanity from interdimsional creatures and aberrations that invade the planet, with the story ctering on the task force's two new twin recruits. Utilizing the titular Astral Chain, the twins restrain and tether the creatures, employing them in combat and investigation, referring to them as Legions. The setting of the game draws heavy inspiration from various cyberpunk manga and anime, while the gameplay combines hack and slash combat with role-playing elemts and investigative advture game sections. The gameplay segmts revolve heavily around the simultaneous controlling of two characters; the player character twin and their Legion.

Astral

Astral Chain was estimated to have had a five-year long developmt cycle and follows a slate of previous collaborations betwe PlatinumGames and Nintdo, with both companies having previously worked together on titles such as The Wonderful 101 and Bayonetta 2. The game was announced February 2019 as a part of that month's Nintdo Direct prestation. Astral Chain received highly positive reviews from critics who praised its dual-character gameplay, world building, prestation, customization, and soundtrack, though it received some criticism for its usage of a silt protagonist. As of December 2019, the game has sold over a million copies worldwide, making it one of the best-selling games on the Nintdo Switch.

Switch Exclusive Astral Chain's Silent Hero Feels Strange

Astral Chain is an action-advture game where the player assumes the role of a detective from the Neuron special police task force, who are tasked with solving cases and investigating incidts that take place in The Ark, the game's main world.

Exploring the world, questioning non-playable characters, and examining evidce yields clues and logic puzzles that become leads which further the investigation process.

During the course of the game the player will access the Astral Plane, an interdimsional area where they must traverse hazardous terrain, solve puzzles, and battle emies, similar to that of traditional video game dungeons.

Astral Chain Devblog: Facing Down Challenges

The player is able to summon a tethered familiar known as a Legion, bound by a chain that is the game's namesake. Legions come in various differt forms sporting differt abilities that are used both for puzzle-solving and combat. These include: a sword-based Legion with swift blade attacks that can be used to sever circuitry and interrupt emy attacks, an archer Legion that can target weak points and distant switches, a Legion with powerful punches that can move large objects, an axe-based Legion which gerates a shield and can destroy breakable objects and emy shields, and a K9 Legion that can track scts, unearth hidd objects, and also be ridd for added mobility and evasivess.

The player begins the game with the Sword Legion, capturing the other four over the course of the game. Legions can be swapped at any time during battle, and can also be upgraded via experice points and unlockable skills. On top of the player's own health, Legions have their own individual health meter that gradually depletes while they are summoned, and they are also susceptible to emy attacks, which depletes higher amounts of their health. Their health regerates automatically wh they're not active. If the tirety of a Legion's health is depleted, the player becomes unable to utilize it until it has restored all of its health.

ArtStation

Combat takes place in real-time, both melee and ranged weapons are used to fight emies, predominantly the malevolt race of Chimeras. The player can summon the Legion during combat in order to have them automatically fight with the player to create combo attacks. The Legion can be manually directed with the right analog stick, allowing the player to position the Legion for more specific maneuvers. Each Legion also has a unique Legion Action that allows the player to take direct control over a Legion's signature ability, such as manually aiming and firing projectiles with the Archer Legion, or using the Arm Legion as protective armor that can hover over hazardous terrain and attack with a flurry of punches. Additional skills include being able to perform powerful health-restorative finishing moves, unchaining a Legion to summon multiple at once, using the chain that connects the player to the Legion in order to bind emies—referred to as a Chain Bind—and also using the chain as an arresting wire on emies that attempt charging into the player—referred to as a Chain Counter. The player is also able to utilize the chain in order to zip line out of danger through emy crowds, as well as crossing gaps and bottomless pits betwe buildings and platforms.

Think, Akira (but It Isn't The Meme)

Completing combos, interrupting emy attacks, restraining emies, dodging, and deploying a Legion at the correct momt will offer the player a chance to perform a sync attack,

Requiring the player to press the left trigger at the right instant, similar to a quick time evt. Sync attacks can extd combos, trigger special attacks, bind emies, and help the player recover from a fall. After performing a large number of sync attacks, the player may fuse with their Legion for a short while to recover health and deal large amounts of damage.

Astral

The game features four difficulty settings, allowing the player to switch difficulty betwe each chapter. The highest difficulty is only unlocked for a corresponding chapter once the player has beat it once. Wh played on the two highest difficulties, the game ranks the player based on their individual case performance, giving the player an overall ranking at the d of each chapter. On the two lowest difficulties, the player will not be ranked.

Astral Chain In Köln

Early in the game players unlock the IRIS tool, a heads up display from which they can inspect the vironmt and search for clues, as well as save their progress, manage the invtory, customize in-game mus, view the level map, and manage orders (bchmarks and photo challges that reward the player with items, crafting materials, XP, money, and photo filters). Previously completed chapters can be accessed and replayed via the player's desk at the Neuron Headquarters at the beginning of each new chapter. The player can also return to this area to maintain and customize their Legions, customize their character, and interact with other Neuron officers. Consumable items can also be obtained from vdors that can later be used for crafting, health recovery, or combat.

Astral Chain is set in the year 2078, where humanity is on the brink of extinction. The remnants of the human populace have retreated to a megacity called The Ark, which rests on a massive artificial island. The world is under attack by interdimsional lifeforms called Chimeras, which reside in the Astral Plane; a vast parallel dimsion composed of crystallized data that is uninhabitable to humans. The Chimeras cause destruction, drag civilians into the Astral Plane via wormholes, and spread red matter that corrupts living things and humans. To combat the Chimeras, the Neuron Police Task Force is employed. They utilize Legions—subservit Chimeras that have be tethered to an officer via a psychic chain—in order to assist with combat and investigation.

ASTRAL

The player assumes the role of one of two twin police officers with the family name Howard, who join Neuron early into the game as new recruits. The player-selected character has a custom first name and idtity, whereas their opposite-gder sibling is giv the name Akira Howard. The two twins were adopted by their father and currt Neuron Captain, Maximilian Howard. Other characters include Neuron Commander and scitific gius Yoseph Calvert, Chief Medical Officer and scitist Brda Moro, fellow veteran officers Alicia Lopez and Jin Wong who assist the players on the field, Neuron Dispatcher and former TV newscaster Olive Espinosa, and the Neuron Office Manager Marie Wtz. The Neuron officers are also assisted by a hacker named Harold Hal Clark, who pilots a modified field drone.

Astral Chain For Nintendo Switch

The Player and Akira are dispatched to respond to an aberration attack, but are quickly outmatched by Chimeras. The twins are saved by Neuron officers Max, Alicia, and Jin, who wield Legions capable of fighting them. Yoseph assigns Legions to the Player and Akira, abling them to repel the Chimeras. Afterwards, the twins are both formally inducted into Neuron. Their first investigation mission goes awry wh the Player ds up being pulled into the Astral Plane, causing the rest of the squad to pursue them into the Astral Plane to save them. Due to prolonged Astral Plane exposure having the effect of weaking humans, the Neuron officers lose control over their Legions, causing them to break free and go berserk. In the d, only the Player is successful in subduing their Legion. Max battles the remaining frzied Legions and sacrifices himself to allow the rest of the squad to escape. Meanwhile, Neuron's Legion production facility is attacked and put out of commission, leaving the Player as the only

Completing combos, interrupting emy attacks, restraining emies, dodging, and deploying a Legion at the correct momt will offer the player a chance to perform a sync attack,

Requiring the player to press the left trigger at the right instant, similar to a quick time evt. Sync attacks can extd combos, trigger special attacks, bind emies, and help the player recover from a fall. After performing a large number of sync attacks, the player may fuse with their Legion for a short while to recover health and deal large amounts of damage.

Astral

The game features four difficulty settings, allowing the player to switch difficulty betwe each chapter. The highest difficulty is only unlocked for a corresponding chapter once the player has beat it once. Wh played on the two highest difficulties, the game ranks the player based on their individual case performance, giving the player an overall ranking at the d of each chapter. On the two lowest difficulties, the player will not be ranked.

Astral Chain In Köln

Early in the game players unlock the IRIS tool, a heads up display from which they can inspect the vironmt and search for clues, as well as save their progress, manage the invtory, customize in-game mus, view the level map, and manage orders (bchmarks and photo challges that reward the player with items, crafting materials, XP, money, and photo filters). Previously completed chapters can be accessed and replayed via the player's desk at the Neuron Headquarters at the beginning of each new chapter. The player can also return to this area to maintain and customize their Legions, customize their character, and interact with other Neuron officers. Consumable items can also be obtained from vdors that can later be used for crafting, health recovery, or combat.

Astral Chain is set in the year 2078, where humanity is on the brink of extinction. The remnants of the human populace have retreated to a megacity called The Ark, which rests on a massive artificial island. The world is under attack by interdimsional lifeforms called Chimeras, which reside in the Astral Plane; a vast parallel dimsion composed of crystallized data that is uninhabitable to humans. The Chimeras cause destruction, drag civilians into the Astral Plane via wormholes, and spread red matter that corrupts living things and humans. To combat the Chimeras, the Neuron Police Task Force is employed. They utilize Legions—subservit Chimeras that have be tethered to an officer via a psychic chain—in order to assist with combat and investigation.

ASTRAL

The player assumes the role of one of two twin police officers with the family name Howard, who join Neuron early into the game as new recruits. The player-selected character has a custom first name and idtity, whereas their opposite-gder sibling is giv the name Akira Howard. The two twins were adopted by their father and currt Neuron Captain, Maximilian Howard. Other characters include Neuron Commander and scitific gius Yoseph Calvert, Chief Medical Officer and scitist Brda Moro, fellow veteran officers Alicia Lopez and Jin Wong who assist the players on the field, Neuron Dispatcher and former TV newscaster Olive Espinosa, and the Neuron Office Manager Marie Wtz. The Neuron officers are also assisted by a hacker named Harold Hal Clark, who pilots a modified field drone.

Astral Chain For Nintendo Switch

The Player and Akira are dispatched to respond to an aberration attack, but are quickly outmatched by Chimeras. The twins are saved by Neuron officers Max, Alicia, and Jin, who wield Legions capable of fighting them. Yoseph assigns Legions to the Player and Akira, abling them to repel the Chimeras. Afterwards, the twins are both formally inducted into Neuron. Their first investigation mission goes awry wh the Player ds up being pulled into the Astral Plane, causing the rest of the squad to pursue them into the Astral Plane to save them. Due to prolonged Astral Plane exposure having the effect of weaking humans, the Neuron officers lose control over their Legions, causing them to break free and go berserk. In the d, only the Player is successful in subduing their Legion. Max battles the remaining frzied Legions and sacrifices himself to allow the rest of the squad to escape. Meanwhile, Neuron's Legion production facility is attacked and put out of commission, leaving the Player as the only

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