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Pictures Of Manga Drawings

Pictures Of Manga Drawings

When it comes to drawing manga, you get the opportunity to take part in a broad style That offers a long tradition and many subgenres to find your expression. There are several influences, sources of inspiration, and possibilities to allow you to fully customize your character.

Just as with any kind of character creation, it's important to work from an initial concept when you begin drawing. Finalizing a character concept may take numerous sketches, iterations, or even poses. Taking time to refine your character will help you to strike the right amount of style and story in your drawing. The key to character drawing is using the character's pose and personal details to tell as much on first glance as possible.

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 So where do you begin with creating a manga character?   1. Brainstorm Your Character and Build a Concept for Their Pose

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You character brainstorming can take many forms, including finding references, inspiration, and getting to know about your character. The more you know the character the better you will be able to represent them visually. This is one reason that it can be much easier to get started with drawing fan art than drawing original characters. Those that you represent in fan art already have a story, posture, and style that you can draw from. If you intend to make an original character, you'll have to make choices about all these character traits.

Once you understand your character, you can shift to brainstorming your composition. The best way to start this is by sketching a few different wireframes for your character. This is a good time to experiment with poses, movement, and flow.

You don't want to start with details too soon. Make sure your wireframe and silhouette are how you like them. If you begin with a good shape, you can start on the right footing.

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One common way to make wireframes is to create the pose using circles for major features, including the head, elbows, hands, feet, and knees. Use a square for the torso and an inverted triangle for the pelvis.

You can and should immediately take your style up a notch by visualizing this wireframe in three dimensions. This means that when you draw circles, make them low-detail spheres. Draw the pelvis as an oblong cone and make the rectangular chest more like a three-dimensional cube.

Try to avoid drawing your character head-on from the front. Instead, start by drawing them in a three-quarter view. This will make it easier to express dimensionality and dynamics.

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Pick your favorite of the wireframe sketches and begin correcting the proportions. In this step, you will be tweaking the shape and dimensions of the shapes used to represent body parts. If you don't know what shape certain body parts should be, don't hesitate to find a photo for reference.

Keep in mind that using certain primitive shapes in this initial sketch symbolically portray aspect of your character. For example, a character with a square-shaped head will offer a different tone than a character with a round or triangular head.

Correct your wireframe based on the character. A stronger character will have a bulkier frame, whereas a more fragile character will have a thinner, smaller, or more elongated frame.

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In general, you can differentiate a male character from a female character in this frame as well. A female character will tend to have more narrow shoulders and wider hips. The opposite will be true for a male character, which will have narrower hips and wider shoulders.

Manga characters tend to blend proportions, depending on the manga style you're hoping to achieve. For example, many manga styles represent characters with elongated legs when compared to human anatomy.

For most manga art, clean outlines are very important. It's a good idea now to create an outline that makes your skin layer. This is not your final outline or final detail layer. It is there for reference to summarize all the work and anatomy that you have created so far.

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The skin layer will clean up your sketch and give you a basic shape on which to draw details in the next steps. Try as much as you can to preserve the three-dimensional look that you created in the wireframe.

In manga, the basic face is drawn using a sphere attached to a cone. One-third from the bottom of the sphere, draw a line that curves around its front. This will be your eye line.

Steps:

To indicate where the eyes will go, draw a line of symmetry that curves vertically down the front of the face. Remember that in most cases this will not be in the direct center of your face sphere. If you're drawing from a three-quarter view, this line will be located closer to one side. Using the horizontal line, draw a circle on either side of the symmetry line.

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Remember that manga eyes tend to be disproportionately large. Lightly detail the eye shape, since these are an important part of creating your character. Eyes that droop slightly down to the outside will appear to be more kind, and eyes that pull at the inner corners will appear more aggressive.

Next, draw a small circle at the bottom of the sphere, where it intersects with the cone. This circle indicates where the bottom of the nose should go. In most manga art, unless the character is designed to have a distinctive nose, the shape of the nose will be minimal, using a single curve or line.

Using your skin layer outline as a guide, draw in your character's clothing. Remember that these clothes should move with the character in their pose to create a dynamic image. Try to be inventive with these clothes since these will go a long way toward adding interest and representing your character's story.

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Draw in the shape of the hair. For manga art this can be larger than life, to make your character as dynamic as possible. Remember that the hair shape should appear to have movement like the rest of the character. Additionally, you can use the hair to add direction.

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Create a very clean inking layer of your new outlines, the clothes, and the showing skin. Fine line details, such as major folds in the clothing, major facial details, and patterns. Anything in the foreground of the image should have a slightly thicker outline than those in the background. Similarly, use line width to draw the eye to the most important parts of the image. While you want to keep this final outline clean, make sure not to exclude any of the important details.

You can now paint or shade the image in black and white. As you indicate shading, make a note for yourself about where the light source is located. Try to keep the shading realistic, so that your drawing comes off as more believable. It can be helpful to use a photo reference for shading if you have trouble visualizing where the light and shadows will hit. If you are working in color, avoid using black for shading. Instead, use a deeper version of the way that the color looks in the light.

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Manga art style contrasts areas of minimalistic detail with areas of high detail. In most cases, the face and skin will be more minimalistic allowing all the detail to be focused on the eyes.

For your character, pick the areas of concentrated detail that will best represent their story. This will help to make your character as expressive as possible.This article was co-authored by Renée Plevy and by staff writer, Hunter Rising. Renée Plevy is an Internationally Acclaimed Portrait Artist from New York/Palm Beach who has painted The Grand Dames of Palm Beach and various celebrities and community leaders. With over 50 years of experience, Renée specializes in painting realistically in oil and capturing the soul of the person. She has studied under internationally renowned portrait artists John Howard Sanden, David Leffel, Robert Beverly Hale, Clyde Smith, and Leonid Gervits. Renée is featured in over 68 shows and galleries including a one-woman museum show at the Paterson Museum. She has garnered numerous awards including “Artist of the Year” from The Bloomfield Art League and First Prize from the Boca Raton Museum Artist’s Guild. Renée has even painted a portrait of celebrity, Vanilla Ice. She also teaches at the Boca Raton Museum Art School - formerly at SVA in Manhattan.

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Anime and manga are popular Japanese forms of animation and comics that have a very distinctive art style. If you want to draw your favorite character or design one on your own, start by designing their head and face so you can sketch what they look like. When you first start the head, draw the outline and the basic shapes so you can properly place the features. Once you add the eyes, nose, ears, and mouth, you can erase your guidelines and sketch in a hairstyle. With a bit of practice and patience, you’ll be able to design anime

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